Victor Nieto (Viti95) significantly improved fastDOOM through thousands of optimizations, leveraging existing enhancements from projects like crispy, psxdoom, gbaDoom, and Lee Killough’s work. His efforts attracted attention even from Ken Silverman (Duke3D build engine creator), who participated in the project discussions. FastDOOM now runs exceptionally well with OpenWatcom v2 or DJGPP GCC compilers instead of its original OpenWatcom setup, showcasing impressive performance gains across various platforms.
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